<?xml version='1.0' encoding='UTF-8'?><?xml-stylesheet href="http://www.blogger.com/styles/atom.css" type="text/css"?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/' xmlns:georss='http://www.georss.org/georss' xmlns:gd='http://schemas.google.com/g/2005' xmlns:thr='http://purl.org/syndication/thread/1.0'><id>tag:blogger.com,1999:blog-8831647087735086360</id><updated>2011-11-28T00:33:01.761+01:00</updated><title type='text'>Knowledge is Power</title><subtitle type='html'></subtitle><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://lukeschpeter.blogspot.com/feeds/posts/default'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8831647087735086360/posts/default?max-results=100'/><link rel='alternate' type='text/html' href='http://lukeschpeter.blogspot.com/'/><link rel='hub' href='http://pubsubhubbub.appspot.com/'/><author><name>Knower</name><uri>http://www.blogger.com/profile/12668409840965358780</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp2.blogger.com/_LQEYaHa8aqA/SHWw-JmP8HI/AAAAAAAAAEI/DuYTI0mE35k/S220/ich.jpg'/></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>2</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>100</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-8831647087735086360.post-7139706776501012684</id><published>2008-08-19T09:49:00.002+02:00</published><updated>2008-08-19T10:03:18.034+02:00</updated><title type='text'>Tao Framework</title><content type='html'>I won't like to say, that either Direct3D or OpenGL is the better implementation for bringing 3D Scenes on a 2D Screen.&lt;br /&gt;&lt;br /&gt;I'm always trying to give everything a try, get an objectiv opinion and find out the pros and cons.&lt;br /&gt;&lt;br /&gt;Trying both at the moment, I were looking around for a "managed OpenGL" - which, of course, isn't there, because OpenGL is written in C#'s (grand)parents.&lt;br /&gt;&lt;br /&gt;But there are Frameworks trying to map the functions to managed code.&lt;br /&gt;The most used and best ones I've found are:&lt;br /&gt;&lt;ul&gt;&lt;li&gt;&lt;a href="http://www.opentk.com/"&gt;OpenTK&lt;/a&gt;&lt;/li&gt;&lt;li&gt;&lt;a href="http://www.taoframework.com/"&gt;Tao Framework&lt;/a&gt;&lt;/li&gt;&lt;/ul&gt;Because of some &lt;a href="http://www.taumuon.co.uk/jabuka/index.html"&gt;very good Tutorials&lt;/a&gt; I found, i decided to give Tao Framework a try and up to now it's (ones more) exactly what I've been looking for.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8831647087735086360-7139706776501012684?l=lukeschpeter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lukeschpeter.blogspot.com/feeds/7139706776501012684/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8831647087735086360&amp;postID=7139706776501012684' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8831647087735086360/posts/default/7139706776501012684'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8831647087735086360/posts/default/7139706776501012684'/><link rel='alternate' type='text/html' href='http://lukeschpeter.blogspot.com/2008/08/tao-framework.html' title='Tao Framework'/><author><name>Knower</name><uri>http://www.blogger.com/profile/12668409840965358780</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp2.blogger.com/_LQEYaHa8aqA/SHWw-JmP8HI/AAAAAAAAAEI/DuYTI0mE35k/S220/ich.jpg'/></author><thr:total>0</thr:total></entry><entry><id>tag:blogger.com,1999:blog-8831647087735086360.post-4167536837539660370</id><published>2008-08-01T07:50:00.006+02:00</published><updated>2008-08-01T08:34:29.195+02:00</updated><title type='text'>Learning Blender</title><content type='html'>Cause I'm doing lots of programming the whole time, I thought I've to get another hobby... (beside my family, working, studying once more, and my other hobbys)&lt;br /&gt;I'm playing around with managed DirectX and for that I need 3D models to animate and so on.&lt;br /&gt;&lt;br /&gt;Having lots of experience with &lt;a href="http://sketchup.google.com/"&gt;Google Sketchup&lt;/a&gt; I think it's good for making "sketches" like the name says, but not for creating 3D-Models and animating.&lt;br /&gt;A few days ago I &lt;a href="http://blogs.msdn.com/virtualearth/archive/2008/07/23/announcing-truespace-for-virtual-earth-3d-development.aspx"&gt;read&lt;/a&gt; that &lt;a href="http://www.caligari.com/"&gt;Caligari TrueSpace 7.6&lt;/a&gt; (which has been bought by Microsoft) is for free now. The tutorials looked as if it was exactly what I've been looking for.&lt;br /&gt;&lt;br /&gt;But somehow while playing around, I gave &lt;a href="http://www.blender.org/"&gt;Blender&lt;/a&gt; another try and et voilà, this time I got it. I really had fun with that program and after learning the basic things it got better and better. What a great program! (now ;-) )&lt;br /&gt;&lt;br /&gt;If you try to learn &lt;a href="http://www.blender.org/"&gt;Blender&lt;/a&gt; too and don't find the starting point, maybe you'll try the same way that worked for me.&lt;br /&gt;&lt;ol&gt;&lt;li&gt;Read &lt;a href="http://de.wikibooks.org/wiki/Blender_Dokumentation"&gt;Blender Documentation (German)&lt;/a&gt; - didn't find something on the same level and beeing up-to-date like this in english.&lt;/li&gt;&lt;li&gt;Read it and parallel try, including the chapter "&lt;a href="http://de.wikibooks.org/wiki/Blender_Dokumentation:_Die_erste_Animation_in_30_plus_30_Minuten" title="Blender Dokumentation: Die erste Animation in 30 plus 30 Minuten"&gt;Die erste Animation in 30 plus 30 Minuten&lt;/a&gt;"&lt;/li&gt;&lt;li&gt;After that chapter you have the real basics and know how to handle the, strange but very powerfull, user interface of Blender&lt;/li&gt;&lt;li&gt;Then I read the Issue #1 on &lt;a href="http://www.blenderart.org/"&gt;Blenderart&lt;/a&gt; and made the roboter tutorial "Papero", including texturing and animating&lt;br /&gt;&lt;/li&gt;&lt;li&gt;After that tutorial i felt very comfortable working with blender&lt;/li&gt;&lt;li&gt;My next steps will be a) doing other issues from Blenderart, b) read on in "Blender Documentation" and c) maybe I'll give "&lt;a href="http://www.blender3d.org/e-shop/product_info.php?products_id=105"&gt;Creature Factory&lt;/a&gt;" a try (when I'm a little bit more experienced)&lt;br /&gt;&lt;/li&gt;&lt;/ol&gt;After just a few days (half a week) I think I've passed the steepest part of the learning curve.&lt;div class="blogger-post-footer"&gt;&lt;img width='1' height='1' src='https://blogger.googleusercontent.com/tracker/8831647087735086360-4167536837539660370?l=lukeschpeter.blogspot.com' alt='' /&gt;&lt;/div&gt;</content><link rel='replies' type='application/atom+xml' href='http://lukeschpeter.blogspot.com/feeds/4167536837539660370/comments/default' title='Kommentare zum Post'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=8831647087735086360&amp;postID=4167536837539660370' title='0 Kommentare'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/8831647087735086360/posts/default/4167536837539660370'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/8831647087735086360/posts/default/4167536837539660370'/><link rel='alternate' type='text/html' href='http://lukeschpeter.blogspot.com/2008/08/learning-blender.html' title='Learning Blender'/><author><name>Knower</name><uri>http://www.blogger.com/profile/12668409840965358780</uri><email>noreply@blogger.com</email><gd:image rel='http://schemas.google.com/g/2005#thumbnail' width='24' height='32' src='http://bp2.blogger.com/_LQEYaHa8aqA/SHWw-JmP8HI/AAAAAAAAAEI/DuYTI0mE35k/S220/ich.jpg'/></author><thr:total>0</thr:total></entry></feed>
